Working with displacement in 3ds Max 9 using Mental Ray. Trying to solve the tearing problem in a way that works nicely for me. Progress pictures.
Illustration of the issue.
Starting place.
Put all polys in one smoothing group.
Increased the number of segments in the box to 4 each way.
Pushed the outer edge loops much closer to the outside.
Back to one segment. Then chamfered the edges.
And then a single smoothing group.
Same geometry but shifted the uvw mapping to more sage location.
Above with more faces biased towards the outside.
Taking what I've learned and putting it on a more real world issue.
Stay Tuned!